무슨 발표인가
- 신경 렌더링 모델로 포토리얼 조명·물질 표현
- 2018년 레이트레이싱 이후 최대 그래픽 혁신
- Bethesda·CAPCOM·Ubisoft·Warner Bros 등 주요 게임사 지원
2024년 가을 출시 예정
원문 (영어)
News Summary: NVIDIA DLSS 5, arriving this fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. DLSS 5 is the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. GTC— NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.
“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”
Bridging the Cinematic Gap Since the dawn of NVIDIA GeForce , NVIDIA has strived to deliver the graphics horsepower required for game developers to create incredible, realistic worlds — where lighting, reflections and shadows obey the laws of nature.
원문: NVIDIA News — "NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games" (2026-03-16) 공식 원문: https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games

